![]() Single lightsaber with desired hilt - saber single_ĭual lightsabers with desired hilt - saber single_ single_ĭouble lightsaber with desired hilt - saber dual_ Toggle any variable/command that uses a 1 or 0 (1=on, 0=off) - toggle Some Force powers and guns have greater effect - g_knockback ĭisplay a message in console, or on main screen - echo Turn off sabers and bow like a ninja - bow Set Force Lightning level - setforcelightning ![]() Set lightsaber defense level - setsaberdefense Set lightsaber offense level - setsaberoffense Set lightsaber throw level - setsaberthrow Set all lightsaber abilities - setsaberall Play as indicated model in multiplayer mode - model Ĭhange player's team association - playerteam Record demo with indicated name - record Spawn indicated NPC vehicle - npc spawn vehicle Ĭhange speed (1 is the default value. Set skill level for dark rage - setforcerage Set skill level for mind trick - setforcemind ![]() Set all Forces to indicated value - setforceall Īll Force powers maxed + all lightsaber moves - setforceall 1138 ![]() Mode, you can now enter one of the following codes: The game adds new multiplayer modes and bring back the most popular modes from Star Wars: Jedi Outcast.ĭuring gameplay press Shift + ~ (Tilde) to bring up theĬonsole, type in devmapall or helpusobi 1 to activate cheat A unique level selection system allows players to choose their own path through the game as well as the missions they undertake to improve their Jedi skills. While players are able to accomplish more by using the lightsaber in Star Wars Jedi Knight: Jedi Academy, they also will have a variety of weapons - new and old - at their disposal including a blaster, blaster rifle, Wookiee bowcaster, Imperial repeater, and a Destructive Electro-Magnetic Pulse gun. Until order is restored, the fate of the Jedi Academy - and the future of the Star Wars galaxy itself - hangs precariously in the balance. While the young apprentice embarks on various missions to hone their skills and abilities, a mysterious group is discovered creating havoc throughout the galaxy. Players create a Jedi apprentice character and join the Jedi Academy on Yavin 4 to learn the ways of the Force under the tutelage of Luke Skywalker and Kyle Katarn. Star Wars Jedi Knight: Jedi Academy begins shortly after the conclusion of events in Star Wars: Jedi Outcast. As apprentices progress in their training, different lightsabers will become available, such as the double-bladed lightsaber or dual lightsabers. In addition, players can create a custom lightsaber, selecting from hilt design and blade color. Amidst a multitude of complex and richly detailed Star Wars environments, including twice as many unique locales as those in Star Wars: Jedi Outcast, players face a variety of powerful and insidious enemies.įor the first time in a Jedi Knight series game, Star Wars Jedi Knight: Jedi Academy allows players to create and customize their own characters by choosing various characteristics including species, gender, clothing, and physical attributes such as hair and facial features. ![]() Players are immersed in the role of apprentice at Luke Skywalker's Jedi Academy where they learn the power - and danger - of the Force. Game Description: Star Wars Jedi Knight: Jedi Academy is a dynamic single and multiplayer action experience featuring an all-new epic story. V-sync simply is not an option due to the unresponsiveness between input and display.Game Release Date: USA: September/16/2003 (PS: FPS above 60 does matter, especially in scenes with high motion, or if you want responsive input (60 fps = ~16msec between input/mouse updates, 125 fps = 8 msec between input/mouse updates) The author doesn't understand half of what they're talking about, nor do they focus on the bottlenecks. I never liked that config tweaking guide. Most players can't reach this FPS, and if they can, they'll likely run into "connection interrupted" unless they live close to the server. It's just over double the default refresh rate, so it looks very smooth too.ġ1.111 msec = 90 fps, used for very short jumpsģ.333 msec = 333 fps, used for very long jumps. Standard physics FPS for CPMA, DeFRaG, etc. Physics calculations use frametime (in msec) and there are funky calculation errors that help you gain speed and fall slower.ĪFAIK the issue lies in truncating floating point values to integers each physics frame - which will have different results depending on the frametime.Ĩ msec = 125 fps, most common for trick jumpers and strafers. Yes, the physics is affected by the client frame-rate: particularly gravity and air control. ![]()
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